

145, function IngameMapElement:addCursorDeadzone(screenX, screenY, width.

Tip: To get the vertical coordinate (according to the screen) of the mouse pointer, use the screenY property. eventType, true, true, view, 0, screenX, screenY, 0, 0, 0, 0, modifiers. Controls input on the map in the in-game menu with objectives, vehicles, etc. The screenX property returns the horizontal coordinate (according to the users computer screen) of the mouse pointer when an event was triggered. a/javafx-ui-common/src/com/sun/javafx/tk/TKClipboard.java Mon Feb 11 08:16:38 2013 +0000 +++ b/javafx-ui-common/src/com/sun/javafx/tk/TKClipboard.java Mon Feb 11 14:02:53 2013 +0400 -24,6 +24,7 */ package +import import import -37,6 +38,12 * callers (and so forth). Internet Explorer Firefox Opera Google Chrome Safari. include core/input/InputDeviceCapabilities.h. public void dragExit(double x, double y, double screenX, double screenY, - Dragboard dragboard) + public void.
