
Since you only talk via cell phone it’s a two-way street: be sure to answer her calls and remember to call if/when there’s a signal on your end.

It’s a shame too because it’s another appealing aspect on paper: troubled man going through this horror to come out the other side reformed, potentially reviving his relationship. These well-worn expectancies continue with Ellis’ ex-wife, Jess. Toss in throwaway lines from other cops, Ellis’ hazy dialogue about having a ‘connection’ with the Shannon boy, and Bob’s your uncle! A reveal you probably knew several minutes in… turns out to be the climactic reveal. Being a PTSD-afflicted ex-cop under imprecise circumstances to the audience is enough of a hint. I’m just at a loss as to why these writers treat predictable tropes with such guarded commitment. He’s not a bad character per se in fact, his motivations are understandable and his affection for Bullet goes beyond a canine partner on the job. In contrast, Ellis won’t warrant such fervor. This simple bond maintains the firmest footing in respect of the game’s narrative, to the point you’re willing to go through agonizingly-paced parts to ensure his safety. Tying your focus and direction to Bullet also reveals an unspoken level of trust in him. The series-famous penchant of disorienting anyone embarking into Black Hills is compounded by Ellis’ cognitive disorder. Ellis has PTSD and that’s communicated through gameplay, with him slipping out of consciousness when Bullet may wander too far in-game or during scripted moments. The psychological support in particular is interesting. His trusty companion Bullet, a Belgian Malinois (note: not a German Shepard!), is there for exploratory and psychological aid. You’ll take control of Ellis, a veteran and former cop, who’s compelled to assist in the search. Set two years after the events of The Blair Witch Project, a young boy named Peter Shannon has gone missing around the infamous Black Hills Forest. There are sporadic successes in this, but design issues prevent it from leaving a significant impact. Eschewing the old-school Resident Evil template in the Blair Witch Volume titles, Blair Witch opts for a more intimate first-person perspective and retrofits the disorienting sensation found in Slender: The Eight Pages. And though my-admittedly limited-experience with Layers eases me into the latter category, Bloober Team tackling the first blockbuster creepypasta is exactly what was needed to pique my interest. “Made by the developers of the Layers of Fear series…”įrom what I can glean, that statement can land horror fans in two extremes: excitement or apathy. By Lee Mehr, posted on 13 September 2019 / 3,602 Views
